Eternity Engine
ETERNITY ENGINE
You started with a hand crank. It is now using your serial number.
Eternity Engine is an incremental / idle game about building a power source that outgrows the planet, then the star, then the universe. It starts as a single crank and ends somewhere much stranger.
**100% AI-generated - The code, the writing and the sound were all made with AI. I'm actively developing it and I read every piece of feedback. Tell me what's fun, what's broken, and what you want added. **
What you'll do
- Build the Engine - Nine generator tiers, from Hand Cranks and Solar Arrays up to Antimatter Reactors and Dyson Swarms, plus upgrades and milestone multipliers.
- Ascend - Collapse your reality for Eternity Cores. Spend them on permanent research, or keep them for a bigger multiplier. Every order of magnitude you push before collapsing is worth more.
- Trade on the Cosmic Exchange - Fabricate materials, ride a volatile market, and fill contracts for five factions. One of them is [REDACTED].
- Run the Quantum Reactor - Stake your Energy on risky reactions and lock the needle in the calibration window. It won't make you rich. It's how you get the rarest resources.
- Build the Eternity Complex - Seven sections assemble in real time, even while you're away.
- Transcend - There is a second layer of prestige, and an answer to give when something asks what you intend to do.
- Take on Challenge Runs - that strip away what you rely on, and answer **anomalies** that appear on the Engine panel.
Features
- Offline progress and a "While you were away…" report
- An Archive tab where you can replay every transmission
- Dynamic sound that changes as the Engine escalates (mute with **M**)
- Number notation options: standard, scientific and engineering
- Save export and import: back up your save code before clearing your browser
- Phone and desktop friendly, with full-screen support
- Reduced-motion support
Controls
| Key | Action |
| **C** / **Space** | Crank, or lock the reactor needle |
| **B** | Buy the best-value generator you can afford |
| **1 2 3 4** | Buy ×1 / ×10 / Next milestone / Max |
| **G U A E R X T K V S** | Switch tabs |
| **N** | Cycle number notation |
| **M** | Mute |
| **?** | Show all shortcuts |
Click the game once so it receives keyboard input.
Tips
- Check the NEXT: line on the Engine tab for your closest milestone.
- Pushing further before you Ascend almost always pays more than Ascending the moment you qualify.
- Anomalies last about 15 seconds. They're never required, but they're worth grabbing.
Saving
Your progress is stored in your browser. Use **Stats → Export** to copy a save code before clearing site data or switching devices.
Feedback
This is a work in progress and it's changing based on what players tell me. Bugs, balance complaints, feature ideas and "this part was boring" are all welcome in the comments below.
| Updated | 11 days ago |
| Published | 15 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | BasicRM |
| Genre | Simulation |
| Tags | Clicker, Idle, Incremental |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

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